[Author]
Author = func_door
[Description]
Description = Humane Labs PCs are designed in a way to not accept any external devices outside of their own issued ones. A supply of Humane Labs USBs is currently sitting in the Police Station, ready to be sent to them. Disguise yourself as a cop, infiltrate the station and steal those USBs. We'll repurpose them for the main heist.
[Objectives]
Objectivescount = 10

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -823.8854
Objectives[0]positionY = 179.4091
Objectives[0]positionZ = 71.47559
Objectives[0]Heading = 130
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 6
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 6
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 9
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = 5
Objectives[0]PROP_GLASSES_TEXTURE = 1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 17
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -81.66139
Objectives[0]mission_Actors[0]positionY = -1401.568
Objectives[0]mission_Actors[0]positionZ = 29.32076
Objectives[0]mission_Actors[0]Heading = 150
Objectives[0]mission_Actors[0]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Pistol
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 1
Objectives[0]mission_Actors[0]Task_Guard_Range = 3
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -79.74078
Objectives[0]mission_Actors[1]positionY = -1396.664
Objectives[0]mission_Actors[1]positionZ = 29.32002
Objectives[0]mission_Actors[1]Heading = 185
Objectives[0]mission_Actors[1]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Pistol
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 1
Objectives[0]mission_Actors[1]Task_Guard_Range = 3
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -76.85229
Objectives[0]mission_Actors[2]positionY = -1400.404
Objectives[0]mission_Actors[2]positionZ = 29.32038
Objectives[0]mission_Actors[2]Heading = 165
Objectives[0]mission_Actors[2]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 200
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Pistol
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 1
Objectives[0]mission_Actors[2]Task_Guard_Range = 3
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -78.20365
Objectives[0]mission_Actors[3]positionY = -1398.947
Objectives[0]mission_Actors[3]positionZ = 29.3207
Objectives[0]mission_Actors[3]Heading = 360
Objectives[0]mission_Actors[3]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 200
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Pistol
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -78.534
Objectives[0]mission_Actors[4]positionY = -1404.792
Objectives[0]mission_Actors[4]positionZ = 29.32076
Objectives[0]mission_Actors[4]Heading = 130
Objectives[0]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Pistol
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 1
Objectives[0]mission_Actors[4]Task_Guard_Range = 3
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -77.01613
Objectives[0]mission_Actors[5]positionY = -1393.723
Objectives[0]mission_Actors[5]positionZ = 33.34758
Objectives[0]mission_Actors[5]Heading = 180
Objectives[0]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Stationary
Objectives[0]mission_Actors[5]weapon = Pistol
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 441.7896
Objectives[0]mission_Actors[6]positionY = -977.7912
Objectives[0]mission_Actors[6]positionZ = 30.68959
Objectives[0]mission_Actors[6]Heading = 189.9999
Objectives[0]mission_Actors[6]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Pistol
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 440.7502
Objectives[0]mission_Actors[7]positionY = -981.087
Objectives[0]mission_Actors[7]positionZ = 30.68959
Objectives[0]mission_Actors[7]Heading = 329.9999
Objectives[0]mission_Actors[7]String_Name = s_f_y_cop_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 200
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Pistol
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 448.1163
Objectives[0]mission_Actors[8]positionY = -973.1061
Objectives[0]mission_Actors[8]positionZ = 30.68903
Objectives[0]mission_Actors[8]Heading = 191.2849
Objectives[0]mission_Actors[8]String_Name = s_f_y_cop_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 200
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = PumpShotgun
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 444.0226
Objectives[0]mission_Actors[9]positionY = -975.8429
Objectives[0]mission_Actors[9]positionZ = 30.68959
Objectives[0]mission_Actors[9]Heading = 354.9999
Objectives[0]mission_Actors[9]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 200
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Pistol
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 448.7815
Objectives[0]mission_Actors[10]positionY = -987.4078
Objectives[0]mission_Actors[10]positionZ = 30.68959
Objectives[0]mission_Actors[10]Heading = 44.99987
Objectives[0]mission_Actors[10]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[10]Relationship_Group = Neutral
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 200
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Pistol
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 454.1582
Objectives[0]mission_Actors[11]positionY = -980.3368
Objectives[0]mission_Actors[11]positionZ = 30.68959
Objectives[0]mission_Actors[11]Heading = 84.99986
Objectives[0]mission_Actors[11]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[11]Relationship_Group = Neutral
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 200
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Pistol
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 436.421
Objectives[0]mission_Actors[12]positionY = -986.7051
Objectives[0]mission_Actors[12]positionZ = 30.68959
Objectives[0]mission_Actors[12]Heading = 84.99986
Objectives[0]mission_Actors[12]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[12]Relationship_Group = Neutral
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 200
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Pistol
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 442.0528
Objectives[0]mission_Actors[13]positionY = -981.2071
Objectives[0]mission_Actors[13]positionZ = 30.68959
Objectives[0]mission_Actors[13]Heading = 17.29053
Objectives[0]mission_Actors[13]String_Name = ig_brucie2
Objectives[0]mission_Actors[13]Relationship_Group = Neutral
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 1000
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[13]AlwaysFight = False
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Default
Objectives[0]mission_Actors[13]Task = 3
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 460.2273
Objectives[0]mission_Actors[14]positionY = -993.9673
Objectives[0]mission_Actors[14]positionZ = 24.91486
Objectives[0]mission_Actors[14]Heading = 309.99
Objectives[0]mission_Actors[14]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[14]Relationship_Group = Neutral
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 200
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[14]AlwaysFight = False
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = 966099553
Objectives[0]mission_Actors[14]Variation = Custom
Objectives[0]mission_Actors[14]Task = 3
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]mission_Actors[14]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 5
Objectives[0]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 14
Objectives[0]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 9
Objectives[0]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 13
Objectives[0]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 175
Objectives[0]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[0]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 9
Objectives[0]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[14]PROP_GLASSES_INDEX = 2
Objectives[0]mission_Actors[14]PROP_GLASSES_TEXTURE = 5
Objectives[0]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 459.4025
Objectives[0]mission_Actors[15]positionY = -1001.507
Objectives[0]mission_Actors[15]positionZ = 24.91486
Objectives[0]mission_Actors[15]Heading = 270.6126
Objectives[0]mission_Actors[15]String_Name = ig_englishdave_02
Objectives[0]mission_Actors[15]Relationship_Group = Neutral
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 200
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = 966099553
Objectives[0]mission_Actors[15]Variation = Custom
Objectives[0]mission_Actors[15]Task = 3
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 1
Objectives[0]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 457.8442
Objectives[0]mission_Actors[16]positionY = -997.9198
Objectives[0]mission_Actors[16]positionZ = 24.91486
Objectives[0]mission_Actors[16]Heading = 220.2013
Objectives[0]mission_Actors[16]String_Name = ig_wade
Objectives[0]mission_Actors[16]Relationship_Group = Neutral
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 200
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = Unarmed
Objectives[0]mission_Actors[16]Variation = Default
Objectives[0]mission_Actors[16]Task = 3
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = -77.87856
Objectives[0]mission_Vehicles[0]positionY = -1395.414
Objectives[0]mission_Vehicles[0]positionZ = 28.92445
Objectives[0]mission_Vehicles[0]Heading = 180.007
Objectives[0]mission_Vehicles[0]Name = Police Cruiser
Objectives[0]mission_Vehicles[0]Model = police
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[3] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[3] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[4] = 7
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[4] = 0
Objectives[0]mission_Vehicles[1]positionX = 648.571
Objectives[0]mission_Vehicles[1]positionY = -432.5827
Objectives[0]mission_Vehicles[1]positionZ = 24.12369
Objectives[0]mission_Vehicles[1]Heading = 14.99497
Objectives[0]mission_Vehicles[1]Name = Sentinel XS
Objectives[0]mission_Vehicles[1]Model = sentinel
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_boxpile_08a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 451.1444
Objectives[0]mission_Props[0]positionY = -986.3478
Objectives[0]mission_Props[0]positionZ = 29.6891
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 90
Objectives[0]mission_Pickup_Props_Count = 19
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_PISTOL
Objectives[0]mission_Pickup_Props[0]Value = 48
Objectives[0]mission_Pickup_Props[0]positionX = -823.8962
Objectives[0]mission_Pickup_Props[0]positionY = 179.3538
Objectives[0]mission_Pickup_Props[0]positionZ = 70.96804
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 175
Objectives[0]mission_Pickup_Props[1]Model = prop_cs_heist_bag_02
Objectives[0]mission_Pickup_Props[1]Value = 1
Objectives[0]mission_Pickup_Props[1]positionX = 438.4817
Objectives[0]mission_Pickup_Props[1]positionY = -991.5493
Objectives[0]mission_Pickup_Props[1]positionZ = 30.18959
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -135
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[2]Value = 100
Objectives[0]mission_Pickup_Props[2]positionX = 641.2322
Objectives[0]mission_Pickup_Props[2]positionY = -444.6818
Objectives[0]mission_Pickup_Props[2]positionZ = 24.26624
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -155.0001
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[3]Value = 100
Objectives[0]mission_Pickup_Props[3]positionX = 641.7757
Objectives[0]mission_Pickup_Props[3]positionY = -444.1096
Objectives[0]mission_Pickup_Props[3]positionZ = 24.26628
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -110.0001
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[4]Value = 100
Objectives[0]mission_Pickup_Props[4]positionX = 642.384
Objectives[0]mission_Pickup_Props[4]positionY = -443.5684
Objectives[0]mission_Pickup_Props[4]positionZ = 24.26645
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -125.0001
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_MOLOTOV
Objectives[0]mission_Pickup_Props[5]Value = 10
Objectives[0]mission_Pickup_Props[5]positionX = 640.7214
Objectives[0]mission_Pickup_Props[5]positionY = -445.296
Objectives[0]mission_Pickup_Props[5]positionZ = 24.26629
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -125.0001
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[6]Value = 100
Objectives[0]mission_Pickup_Props[6]positionX = 642.7888
Objectives[0]mission_Pickup_Props[6]positionY = -443.0762
Objectives[0]mission_Pickup_Props[6]positionZ = 24.26641
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -125.0001
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[7]Value = 100
Objectives[0]mission_Pickup_Props[7]positionX = 643.4547
Objectives[0]mission_Pickup_Props[7]positionY = -442.7235
Objectives[0]mission_Pickup_Props[7]positionZ = 24.26686
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -125.0001
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[8]Value = 100
Objectives[0]mission_Pickup_Props[8]positionX = 641.8524
Objectives[0]mission_Pickup_Props[8]positionY = -443.6576
Objectives[0]mission_Pickup_Props[8]positionZ = 24.26584
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 94.99986
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[9]Value = 100
Objectives[0]mission_Pickup_Props[9]positionX = 640.9827
Objectives[0]mission_Pickup_Props[9]positionY = -444.4309
Objectives[0]mission_Pickup_Props[9]positionZ = 24.2656
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 94.99986
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[10]Value = 100
Objectives[0]mission_Pickup_Props[10]positionX = 642.1746
Objectives[0]mission_Pickup_Props[10]positionY = -443.5422
Objectives[0]mission_Pickup_Props[10]positionZ = 24.26614
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 94.99986
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[11]Value = 100
Objectives[0]mission_Pickup_Props[11]positionX = 642.9802
Objectives[0]mission_Pickup_Props[11]positionY = -442.8694
Objectives[0]mission_Pickup_Props[11]positionZ = 24.26644
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 94.99986
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[12]Value = 100
Objectives[0]mission_Pickup_Props[12]positionX = 642.4983
Objectives[0]mission_Pickup_Props[12]positionY = -442.8272
Objectives[0]mission_Pickup_Props[12]positionZ = 24.26572
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 94.99986
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[13]Value = 100
Objectives[0]mission_Pickup_Props[13]positionX = 641.9082
Objectives[0]mission_Pickup_Props[13]positionY = -443.2168
Objectives[0]mission_Pickup_Props[13]positionZ = 24.26539
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 94.99986
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[14]Value = 100
Objectives[0]mission_Pickup_Props[14]positionX = 643.0491
Objectives[0]mission_Pickup_Props[14]positionY = -442.3966
Objectives[0]mission_Pickup_Props[14]positionZ = 24.26602
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 94.99986
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[15]Value = 100
Objectives[0]mission_Pickup_Props[15]positionX = 641.3003
Objectives[0]mission_Pickup_Props[15]positionY = -443.6646
Objectives[0]mission_Pickup_Props[15]positionZ = 24.26511
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = 94.99986
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[16]Value = 100
Objectives[0]mission_Pickup_Props[16]positionX = 641.3143
Objectives[0]mission_Pickup_Props[16]positionY = -444.1869
Objectives[0]mission_Pickup_Props[16]positionZ = 24.26575
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = 94.99986
Objectives[0]mission_Pickup_Props[17]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[17]Value = 100
Objectives[0]mission_Pickup_Props[17]positionX = 640.9108
Objectives[0]mission_Pickup_Props[17]positionY = -443.9211
Objectives[0]mission_Pickup_Props[17]positionZ = 24.26489
Objectives[0]mission_Pickup_Props[17]rotationX = 0
Objectives[0]mission_Pickup_Props[17]rotationY = 0
Objectives[0]mission_Pickup_Props[17]rotationZ = 94.99986
Objectives[0]mission_Pickup_Props[18]Model = PICKUP_MONEY_VARIABLE
Objectives[0]mission_Pickup_Props[18]Value = 10000
Objectives[0]mission_Pickup_Props[18]positionX = 459.7089
Objectives[0]mission_Pickup_Props[18]positionY = -998.1744
Objectives[0]mission_Pickup_Props[18]positionZ = 24.41486
Objectives[0]mission_Pickup_Props[18]rotationX = 0
Objectives[0]mission_Pickup_Props[18]rotationY = 0
Objectives[0]mission_Pickup_Props[18]rotationZ = 109.9999
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = 462.9092
Objectives[0]ObjectiveMessages[0]positionY = -993.8225
Objectives[0]ObjectiveMessages[0]positionZ = 23.91486
Objectives[0]ObjectiveMessages[0]Message = Hey sugar. I'll do you a "special favor" if you let me outta this cell ;)
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Hooker
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 2.5
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 461.9697
Objectives[0]ObjectiveMessages[1]positionY = -1001.471
Objectives[0]ObjectiveMessages[1]positionZ = 23.91486
Objectives[0]ObjectiveMessages[1]Message = Where the hell is Tony and that mute wanker?!
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = Drunk Man
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 2.5
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Text = Steal an unmarked Police Car. The Vagos have jacked one and are holding it in Strawberry.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -78.61504
Objectives[1]positionY = -1397.173
Objectives[1]positionZ = 28.32017
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = -1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to the Police Station. Keep a low profile and try to not alert anyone.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 0
Objectives[2]positionX = 410.0533
Objectives[2]positionY = -981.3052
Objectives[2]positionZ = 28.26699
Objectives[2]Heading = 355
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 7.5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = True
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = -830.1848
Objectives[3]positionY = 173.3391
Objectives[3]positionZ = 69.49796
Objectives[3]MissionSettings_TimesOfDay = Current
Objectives[3]MissionSettings_Weather = Current
Objectives[3]MissionSettings_WantedLevel = 5
Objectives[3]MissionSettings_SetWantedLevelNow = Current
Objectives[3]MissionSettings_StartNightvision = False
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = False
Objectives[3]MissionSettings_StopMusic = False
Objectives[3]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Search around the Police Station and find the USB Bag.
Objectives[4]CollectPickupsAddBlips = False
Objectives[4]FaildText = 
Objectives[4]Type = Collect_Pickup
Objectives[4]positionX = 439.0173
Objectives[4]positionY = -992.0062
Objectives[4]positionZ = 29.68959
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Get back to your Police Car.
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = 411.848
Objectives[5]positionY = -991.3282
Objectives[5]positionZ = 28.40843
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = -1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Deliver the Police Car to a hidden location and torch it.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 634.1261
Objectives[6]positionY = -440.1494
Objectives[6]positionZ = 23.75092
Objectives[6]Heading = 524.9999
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 7.5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = True
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = True
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Torch the Police Vehicle!
Objectives[7]Type = Destroy_Vehicle
Objectives[7]positionX = 633.4495
Objectives[7]positionY = -444.0806
Objectives[7]positionZ = 23.75508
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = 1276.359
Objectives[7]ObjectiveMessages[0]positionY = -1723.961
Objectives[7]ObjectiveMessages[0]positionZ = 53.65494
Objectives[7]ObjectiveMessages[0]Message = Good job. I'll modify these USBs and they'll be perfect for the score...
Objectives[7]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[7]ObjectiveMessages[0]Sender = Lester
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = False
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 10
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = -834.3986
Objectives[8]positionY = 162.9322
Objectives[8]positionZ = 67.46089
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = 0
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = False
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Deliver the USBs Bag to Lester.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 1274.737
Objectives[9]positionY = -1720.948
Objectives[9]positionZ = 53.68081
Objectives[9]Heading = 734.9999
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1.5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

